Telly's AllHeroes Empires & Puzzles Hero Database and Summon Simulator. Now part of Tellysgame.com! Here you can find all heroes of the Empires & Puzzles game, with stats and cards of each. Use the Compare Heroes page when deciding which hero to put in your lineup, and play with the Summons Simulator to test out your pulls before going in-game. Empires and Puzzles Full hero listing. Updated April 2020. This is a list of all heroes in the Empires and Puzzles universe with their grading. Hero cards are linked to the hero names. Accessible reviews will be linked under the hero name as hero reviews. (In the process of linking them all together) How Empires and Puzzles heroes are graded.
- Empires And Puzzles Rare Heroes List
- Empires And Puzzles Hero List 2020
- Empires And Puzzles For Pc
- Empire And Puzzles Hero Grading
Wise Geek → Best Mobile Games → Empires & Puzzles: the secrets and tricks of the game, tips on how to quickly pump
EMPIRES & PUZZLES: RPG Quest - one of the few creations of the Finnish company Small Giant. The game can be divided into 3 parts: puzzle 3 in a row, leveling heroes, building a castle and adjacent buildings. Game Genre: Puzzle. In the article, we summarized pumping tips from TOP players, developers 'answers to gamers' questions, guides for beginners from the official site and our secrets for passing the game. Attention, the article is periodically updated, look at the site Wise Geek more often.
- Sep 01, 2020 Descriptive Index of Empires & Puzzles Resources. The highest power hero. Complete hero list. Monthly Exclusive heroes. Is there a Guide for Optimal Hero Leveling? Analyse Heroes ala RedPython. Heroes & stats / Please publish official tables. Very Fast Mana heroes.
- Anchor 7DD of Empires and Puzzles, tips tricks and updated hero grades.
- The.FreeSpirits. Chat Color Tool generates color gradient messages for the in-game chat of Empires & Puzzles.
Contents
What are the best heroes in Empires & Puzzles?
The best heroes are those who hit on one goal.Why the following conclusion was made:
- Heroes hitting the square are good at the beginning of the battle, when there are many enemies, but they are not effective in situations when you need to finish off one monster. Those who hit on one goal always effective.
- In a battle against bosses and titans, it is necessary to focus a blow on a single target.
- Heroes-healers, heroes-defenders, heroes-amplifiers, as a rule, impose their effect on the whole team, therefore when you have 2-3 heroes alive, they are ineffective.
- There is a rating of players in which you can see the composition of their team. The analysis showed that 97% of top players use exactly the heroes recommended by us.
The best heroes of the game.
Red | |
★★ | Freak |
★★★ | Azar, Nashgar |
★★★★ | Gormek, Kelale, Scarlet, Guardian Falcon |
★★★★★ | Mariana, Kagan, Captain Kastel, |
Green | |
★★ | Brogan, Jenna, Needler |
★★★ | Bearden, Ishtach |
★★★★ | Cadmon, Junga Peters |
★★★★★ | Lianna, Elkanen, Lady Lock |
Blue | |
★★ | Rangilda |
★★★ | Sidogriv, Caril, Valen |
★★★★ | Grimm, Sonya |
★★★★★ | Magni, Richard, Thorn, Athena |
Yellow | |
★★ | Nash |
★★★ | Poison, Dawa, Gan Joo |
★★★★ | Chao, Jackal Guardian |
★★★★★ | June, Leonidas, Musashi |
Violet | |
★★ | Julius, Laila |
★★★ | Balthazar, Prisca, Renfield, Tairum |
★★★★ | Tiburtus |
★★★★★ | Sartana, Obakan, Domitia, Hel, Captain Sargaso, Guardian Panther |
Important! In the game every month there are 'Testing Events' where you need to put a team of heroes of 3, 4 and 5 stars. Therefore, when getting better old heroes should not be deleted!
How to effectively raise the level of the hero in Empires & Puzzles?
1. The level of the hero is most effective to increase immediately by 10 points, and not 10 times by 1 point. Since the next increase in the cost increases, therefore, increasing once by 10 points at once, you will save a lot of food.
2. Calculations showed that it is most effective to produce 'fodder characters' at a low price in the training camp (these are 4 and 11 levels of the camp). The probability of getting a stern hero in both 1 and 2 levels, of the wrong color was taken into account, as well as the cost of production and raising the level of the hero.
3. If you eat a lot of food, you can use one of the camps for the production of 'Unusual' heroes (this is camp level 2)
4. It is better to raise the level of the heroes of the same color, because in this case, the gain in experience is greater. See illustration to item 1.
5. No need to download a hero that you do not use, as well as heroes of level 1 - this is a waste of time and resources.
6. The pumped heroes of 3, 4, 5 stars need to be left, because they will come in handy in the monthly contest.Similarly, you need to leave pumped 2, 3, 4 star troops (troops).
How to quickly pump castle and buildings in Empires & Puzzles
Bleeding in the game 'Empire and Puzzles' consists of the development of heroes and the development of the castle. About the development of the characters we talked above. Here we describe the secrets of the development of the castle:
- First of all, pump the farm (mill), as food requires a lot.
- Secondarily, swing the mine. Iron is the second most important resource in the game.
- Third, swing the Watchtower.
- Do not swing buildings above the level you need: warehouses, houses, camps, forges and a tower.
- Do not open positions in the forge and camp that you do not plan to use.
- Increase the level of the castle after all the farms and mines are pumped to the maximum.
- Castle upgrade lasts a long time. Before his upgrade, make sure that the amount of iron stores will be 30% higher than that required to improve the lock. Otherwise, during the construction of the castle there will be a lot of iron that will start to disappear.
- If the warehouses are filled to capacity, do not get new iron and food from farms and mines.
If you have a lot of food and iron and you don’t know where to put it, then first of all improve warehouses, because to build them you need a lot of resources. Distant worlds universe star wars mod. Extra resources can be spent in the forge, producing combat consumables, or in a recruitment camp.
Passing missions
For the execution of missions in the game 'Empire Puzzles' are given gems, hero summoning tokens, and other buns.
However, the process of completing missions contains many tricks:
1. For the speedy completion of missions to kill monsters, you need to go through locations on the map that contains the maximum number (13-15) and requires 3 units of energy to pass. Thus, 8 passes are enough to get a chest. Such levels are presented below, in the format of the Province-Stage: 3-2, 4-1, 5-6, 6-2, 6-4, 6-8, 7-4 . At the level of 7-4 is the maximum number of monsters - 15, so for 7 battles, after spending 21 units of world energy, you complete the mission and get a chest.
2. The mission rollback is 12 hours from the moment it ends ! Therefore, it is necessary to pass it as quickly as possible. To do this, by the beginning of the passage of the mission you need to accumulate a maximum of the corresponding type of energy. Evette clarinet serial number chart.
3. In the mission to defeat the heroes, all fallen heroes of the enemies during raids are counted. If, for example, you lost the battle during a raid on an enemy player, but managed to kill 2 of 5 of his heroes, then you will get 2 points for the mission. In total, to successfully complete the mission, you need to kill 40 heroes.
4. Do not seek to get a lot of cups. If you have a lot of cups, then you in PvP will meet strong opponents, respectively, to fulfill the mission, where you need to defeat 40 enemy heroes will be much more difficult. To quickly reduce the number of cups, put a weak character in the defense squad, run from the battlefield during the raid and during the mission rollback. It is necessary to collect cups only in order to enter a strong alliance, in other cases they will only complicate the game.
5. Missions, where you need to defeat the enemies of certain factions (colors), it is best to go to the following locations:
- The fraction of fire (red): 4-1, 6-2 , 6-8, 11-6, 12-6, 12-8, 19-4, 19-6, 20-4, 20-7, Quests: 'Get Iron ',' Collect food ',' Get experience. '
- Nature faction (green): 6-3, 6-6, 7-5 , 17-5, 18-5, Quests: 'Find recruits', 'Find recruits 2'.
- Ice fraction (blue): 8-1, 8-3, 8-5, 8-7 , 9-1, 9-3, 9-5, 9-9, 13-5, 13-8, 14-5.
- The fraction of darkness (purple): 3-4, 4-5, 5-5, 7-4 , 8-4, 10-4, 11-4, 11-7, 12-5.
- Light fraction (yellow): 9-4, 9-7, 10-6, 12-3, 12-9 .;
How to play Empires & Puzzles on PC?
You can download and play Empires & Puzzles RPG Quest on a personal computer in a few simple steps:
- Follow the link at the beginning of this article and download the BlueStacks program - it serves to install and run android games on PC. The program is completely in Russian.
- Install the program and log in to your Google Play account. Otherwise, your progress will not be saved and you will have to start all over again.
- Using the search in the program (top right), we find the game and click the 'install' button.
- After installation, you will see the game icon not only in the BlueStacks program, but also on the desktop.
The game 'Empire and Puzzles' on the PC is different from the game on the smartphone:
- The mouse will emulate the touch of a finger, like on a smartphone. Accordingly, the right mouse button will not work.And you will not be able to control using 2 fingers, for example, you can no longer bring the lock like on a smartphone.
- It is much more convenient to chat on a PC because Typing speed on a standard keyboard is usually higher than on a smartphone.
- BlueStacks automatically checks spelling and underlines words with errors with a red bar. Therefore, the number of grammatical errors in communication will fall to almost zero.
- The game is designed for a smartphone upright. Therefore, if you open the game to full screen, you will get something like this.
- Installing the game on a PC will allow you to play at any time, even during working hours, which will accelerate your development in the game.
- If you use the same Google Play account on both the phone and PC, all your progress will be saved. If you try to start the game simultaneously on both a smartphone and a computer, then one of the devices will display this:
Different secrets of the passage of the game Empires & Puzzles
- World energy used for passing the map and quests is completely filled within 3, 4, 5 hours (depending on the level of the player). That is, having consumed energy in the evening, by the middle of the night it will fill up and will start to disappear further. Conclusion - play at night. I wanted a snack at night - take a smartphone. While drinking tea with a sandwich, you can win many battles and start the next construction of the building.
- Before raising the level of your player, it is advisable to expend all kinds of energies, as they are filled up when moving to a new level.
- The best way to spend crystals is to summon an epic troop (4 stars) at a conscription gate. Since everything else, including the 5-star gerov, the game can be obtained for free.
- In order not to miss some events in the game - set the alarm (timer). These events include: the beginning of a new construction, the beginning of missions, the appearance of Titan, the complete filling of any energy, the beginning of Mystical Vision (the tower to the left of the castle, where a 30-second commercial is given is not a bad reward).
- The best moment to attack enemy players is early in the morning. Overnight rivals accumulate a lot of resources and in case of your victory, the reward will be very impressive.
- The game has an official Facebook channel . There are regularly held contests 5 lucky winners receive 600 gems (crystals). The conditions of the contests are simple to ugliness: make a repost, put a like, and answer a simple question. With a translator to make it easy. You can simply copy the correct answer from a competitor. For example, one of the last questions was: how many pumpkins are depicted in the picture (the correct answer is 21)
Empires & Puzzles: Cheats and Secrets of the Game
'Empire and puzzles' does not provide for the input of promotional codes. But the developers regularly hold events, promotions and contests among players and subscribers. Promotions are held in the official community of the game: https://www.facebook.com/EmpiresAndPuzzles . One of the rewards can be an individual promotional code, which can be entered directly into the Play Market account.
The tricks of combat in Empires & Puzzles
Victory in battle is achieved both by strikes from three elements assembled in a row, and by strikes of heroes.However, the effectiveness of such strikes may be different:
Enemies have certain colors, which can be determined by the color of the circle under his feet. Therefore, a certain element causes double damage to the enemy, and the other hand, on the contrary, deals half damage. It is schematically depicted in the upper left corner of the battlefield and in the image below using colors and arrows. Blue beats well red, red - green, and green takes 2 times more from blue. But if you hit against the red arrow and hit the blue one, it will cause only half the damage. With yellow and purple, everything is simple: yellow is good against violet and bad against yellow, and violently beats yellow enemies but poorly violet ones in the same way.
To save time, use the autoboot feature (top right). However, it is better to conduct a false battle on your own.
You need to learn to think 2-3 steps forward. Try to predict how the field will look after your turn. It is clear that you have no idea what new chips will appear on the field, but you can try to make a 2nd or 3rd combo.
Learn the skills of your characters and use them to the maximum. For example, a skill that beats all enemies is better to use against 2 or more monsters; you should not finish off a monster with a small hero’s health, it is better to save the charge for the next round; use the treatment when you really need it.
Before starting a difficult battle, make sure you have the appropriate combat consumables. Their use can decide the outcome of the battle.
By clicking on the enemy, you can get information about his skills, the effects imposed, and find out the exact state of his health.
It is better not to beat puzzles to enemies who have magic (with a strip of manna), because this greatly replenishes their manna, therefore, enemies more often use super-blows. In such cases, fold the puzzles so that the blows pass by, in this case the strip of manna of your heroes is replenished much faster, and the blows of your heroes against the enemy do not add his manna.
The placement of heroes is important when defending your castle against the attack of an enemy player. In the center of the system it is better to put the strongest hero, better defender or doctor, because It will have the highest number of hits. Therefore, the hero will often use his super-ability.
How to raise the level of the troops (detachment) in Empires & Puzzles
Increasing the level of troops carried out in the barracks. Any building other than a warehouse can be converted into a barracks, but the building itself must be at least level 5 and the castle must be at least level 10. As a rule, the forge is transformed into barracks. However, at any time, you can return the old building back, it’s free and takes 10 seconds.
The maximum level of increase in units depends on the level of the barracks and the rarity of the troops. You can raise troops at the expense of other troops of the same color. The maximum level of the barracks is 10.
The cost of building and improving the barracks.
LevelBarracks | LevelCitadels | Iron | Time |
one | ten | 250,000 | 10 sec |
2 | eleven | 300,000 | 1 d. 5 h. |
3 | 12 | 388,000 | 1 d. 12 h. |
four | 13 | 514,000 | 1 d. 20 h. |
five | 14 | 678,000 | 2 d. 4 h. |
Alliances and Titans in the game
Starting with character development level 4, you can join an alliance or create your own. We do not recommend creating your own alliance in the early stages of the game, because due to the high competition it will be very difficult to unleash it. If you decided to acquire your own alliance, it is better to do this when you gain experience and achieve certain success in the game, because Alliance members look first at the leader.
The main goal of alliances is joint beating of the titan. It is also easier to get the help of experienced players in the alliance chat. Although after reading this article questions should not remain.
1. Do not get stuck in one alliance, unless it is your alliance. After receiving every 200 cups, we recommend you look for a new alliance. Because when reaching the next threshold of 200, 400, 600, etc. Cups will be available to you stronger alliances.
2. To find a more suitable alliance you do not need to leave the current one. To search, just go to the Alliances tab and click the Search button. If the search string is empty, it will display almost all available alliances. However, if you repeatedly press the 'Search' button, the results will differ. The list of alliances is ranked by their score, which depends on the amount of its players’ cups and the level of defeated titans. First of all, we recommend paying attention to open alliances, since in closed your invitation may be considered for a very long time. The points of a new alliance should be at least 1.5 times larger than that of the current one, otherwise you risk changing the 'awl on soap'.
After you have found a suitable guild, leave your current alliance, say goodbye to all beforehand and join the new one. It is not recommended to leave the alliance at the time of the battle with the titan, which you can kill, because in case of a change of alliance, the rollback of the mission to kill the titans lasts 12 hours.
3. The reward for the defeated titanium depends on the damage done and your place in the alliance rating. Rating is displayed in the chat after winning.
4. The main reason for which they can be expelled from the alliance is the absence of damage to the titanium.Therefore, if you do not plan to attend the game for several days - warn the leader about this.
5. In the battle with titanium try to get three chips in his weak spot. After hitting, the titan will be stunned and will not attack you.
Negative reviews about the game
After playing a game for a long time, we had a steady desire to remove it. There are several reasons for this (negative reviews):
1. The greed of the developers . Free to get new three, four, and even more five-star heroes is very, very difficult. For free token summoning give basically all sorts of nonsense, the chance of getting a good hero is minimal. In the recruitment camp at level 13, the chance to get a 4-star hero for free is also minimal. This is confirmed by other experienced players.
2. Lack of balance of resources . Initially, the main resources of the game - food and iron are sorely lacking, then there are so many of them that you do not know where to put them. Especially when all the characters pumped, and consumables are made. Iron at high levels also becomes a lot, because buildings are built for a very long time, and you can accelerate the construction, only for crystals (read - real money).
3. Low energy storage. Energy reaches its maximum reserve quickly enough on average in 3-4 hours. Let me remind you that a healthy person’s sleep is 7-8 hours, a working day lasts an average of 8 hours. It often happens that the energy starts to disappear. In other games, the energy reserve is enough for the whole night.
4. Curve rollback of events . Rollback missions begin with the receipt of the award. That is, the beginning of a new event may and often happens at the time when a person is sleeping or working. In good games, there is no such mockery of players, tasks are given there once a day, and you do them during the day at a convenient time.
5. Strange rewards in PvP . There is no incentive to achieve a high PvP rating. The reward is given for defeating weak players. Therefore, it is often necessary to specifically lose, put up in defense of weak heroes in order to lower your rating, and then fight with weak players. It turns out like a roller coaster up and down, up and down.
Of course, the decision to play or not, remains for you, but we recommend you to think three times!
Author of the article: Yaroslav I.
EMPIRES & PUZZLES: Hero Utility - Grading Scale
What is this?
The Hero Utility is a complete set of 7 evaluation/valuation methods, wrapped up into a pleasing and organized visual with its primary purpose being to SUPPORT YOU IN HERO DECISIONING. Not just for ascensions, in a multitude of ways that a spreadsheet and/or the game NEVER will.
How to use this Utility
This is a decision support utility not a yes/no answer FAQ. The makeup of any given team and their specials can affect the value of your hero. Every hero in the game has a purpose. Some are obvious, some are not. Some are widespread others very niche (certainly we hope for the prior). Do not decide solely on this utility, in particular just 1 of its valuation methods! To be valid, use all methods of valuation available to you. Should ALL methods clearly point to one hero over another, then do listen loudly.
The methods of value/evaluation are:
1) RaZors EDge2 (FACTUAL card ranks that are reprocessed each hero addition and 'balancing')
2) Ap/Dh (a correlation algorithm that simulates a more 'realistic' card ranking)
3) Letter Grades (A+, A, B, C, D – courtesy of Anchor)
4) GPA Wraps (I wrap grades into measurable values for comparing)
5) Raid Tournaments (A+, A, B, C, D – courtesy of Anchor)
6) Current Leaderboard (data collected from the game recently, strongly indicating CURRENT HERO USE)
7) Cumulative Leaderboard (data stored and summarized from the game over time HISTORICAL HERO USE)
2) Ap/Dh (a correlation algorithm that simulates a more 'realistic' card ranking)
3) Letter Grades (A+, A, B, C, D – courtesy of Anchor)
4) GPA Wraps (I wrap grades into measurable values for comparing)
5) Raid Tournaments (A+, A, B, C, D – courtesy of Anchor)
6) Current Leaderboard (data collected from the game recently, strongly indicating CURRENT HERO USE)
7) Cumulative Leaderboard (data stored and summarized from the game over time HISTORICAL HERO USE)
This web-based application interfaces with a data warehouse established July 30, 2018 by RaZoR a fellow player of E&P that has no affiliation to the game maker.
Why was this created?
Well, not having actual play experience with the Hero’s owned at future ascension/levels - decisioning was questionable especially making some poor ones previously. Heroes can be great early and not so great later (or the opposite), or simply I misread what their potential was - that was the problem I wanted to avoid being I really had 1 shot with my ‘final’ decision and then I’m stuck for many months or longer to make an adjustment. Finding documented ranks or grades from those ahead of me based in their own hero use experience was what I was hoping to find to aide my decisioning. My gratitude extends to Anchor for assembling and maintaining the Anchors Guide to Hero Grades. As an independent player finding this guide was a relief! Unfortunately for me being from the USA grades have associated numerical ranges that I just couldn’t look past. When I saw a relatively equal B vs B or A vs B I found myself questioning does my A hero = 90% and my B hero = 89% with all else being basically the same? If it is, B saves me XYZ, so I would lean toward B! Understand I was truly playing by myself. I gave answers as the Alliance leader, not ask them. I got it done on my own (so it got done), and when I wanted it – I wanted it NOW. The worst thing for a player like that - basically ZERO documentation provided by the game maker. Thus, the journey, supported by my IT background allowed me to bring it to market for my fellow players to consult with before final decisioning. To do it successfully however, I had to change one thing about the way I played and approached the game: everything.
Empires And Puzzles Rare Heroes List
Again – all methods of value/eval need to be used together… I think many just decide on seeing the overall ‘Grade’ and move on – not a sound idea. I do not modify Anchor's grades to meet valuations based on my experience or when I may disagree with assessment, that is not my place. The grades are Anchor’s data. I’m borrowing the grades and in exchange referring you back to the source as requested (his document is a living document; therefore, it will always be updated before the Hero Utility). Many players like Anchor's grades and them being part of the H.U. and I support my users and Anchor in his efforts in maintaining it.
In closing. Some players I’m aware of have made decisions based on the following:
1) He looks cool and his Attack is higher than that hero…
2) If I didn’t use her in the event, I wouldn’t have gotten that score…
3) I've been waiting forever for a nature hero so now I can make my rainbow team..
Guys if your decisioning logic is like the above than please at least look at the overall GRADE!
- RaZoR
1) He looks cool and his Attack is higher than that hero…
2) If I didn’t use her in the event, I wouldn’t have gotten that score…
3) I've been waiting forever for a nature hero so now I can make my rainbow team..
Guys if your decisioning logic is like the above than please at least look at the overall GRADE!
- RaZoR
Hero Grading Definition
To add further value to Hero Grading in the Hero Utility - we are using the common USA based 4.0 Grading system.
We have extended it to include the unique A+ grade that has been applied to Heroes by 7DD. This A+ will be allotted 4.3 GPA points during calculations.
For example: Titan Team has 5 Sub-Categories used to make up the Titan Team 'Overall Grade'. This appears as vsTitan in the Hero Utility. These include Stamina, Passive, Direct, Tiles, and Versus.
Our algorithm simply sums all the Sub-Category GPA's and then divides them by the number of Sub-Categories.
For example using an A+ hero: Kunchen (A+, A+, D, C, A)
(4.3 + 4.3 + 1 + 2 + 4)/5 = 3.12 Overall GPA
Another example using: Ares (A, B, D, C, A)
(4 + 3 + 1 + 2 + 4)/5 = 2.80 Overall GPA
This method gives us a better understanding of how strong of an A, B or C the Hero is (or at least an alternative view of value).
RAZOR's EDge2 (Click image for introduction)
Introduction to: RaZoR'sEDge2
StatisticallySpeaking..
Rolling'FORWARD'vs.'WITH'the Rank
Rank within Rarity Added
Hero Ranking Definition (LEADERBOARD)
– CURRENT LEADERBOARD – the data from the most recent data collection
– CUMULATIVE LEADERBOARD – a summary of all data collections
These are represented in the Hero Utility as the following:
– COUNT (column 1) –
Appear (Summing all positions together)
@Tank (standalone position)
@Flank (summing the flank positions left and right)
@Wing (summing wing positions left and right)
– RANK (column 2) –
A process was developed to provide LEADERBOARD Rankings to each Hero who made at least 1 appearance in the data extraction. It results in a larger scale of diversity in the Output as opposed to limiting it to the Top 5 or 10. Unique data and reports are generated each period by Razor including the PERIOD IN REVIEW which shocases the use rankings of the heroes, the true-positiong report, the tank report and the Hero Position ✧ Element ✧ Talent report summarizing the entire pool of heroes that was collected. Amongst other data.
Where does the data come from? Members of the TMUG/TMPG take a snapshot of the Top 100 LEADERBOARD Teams using a horizon line between #7-28 at random intervals collecting the player, alliance, trophies, leaderboard rank, each of the 5 heroes in proper positions (left wing, left flank, tank, right flank, right wing) as well the associated class level for each hero 0-20. This data is stored realtime and timestamped in the TM Data Warehouse and accumulates for approximately a months time. Current collections include 1,000 instances generating a pool of 5,000 heroes for examination.
The LEADERBOARD Rankings use the ROLLING 'FORWARD' THE RANK method.
What is the Rolling Forward The Rank Method? Check out Rolling'FORWARD'vs.'WITH'the Rank. See why here: LEADERBOARD RANKING METHOD.
I'm very pleased that this data sampling process has proven to work! Current collections consist of over 70+ individuals. No player can collect themselves (such records are deleted). No player collected is counted more than one time on any given day, deleting all instances except the highest trophies for that day.
Over–time, some-times quickly, some-times slowly there is a shift of Hero usage/popularity and it will be evident by witnessing a change in the '– CURRENT LEADERBOARD –' section of the output.
Empires And Puzzles Hero List 2020
Special Notes for Newer Players (Anyone without a 4* team could do well to read this - otherwise feel free to skip)
Empires And Puzzles For Pc
This is a off the top of my head summary. It is not entirely complete by any means however will help you avoid a ton of mistakes that I made playing the game 'alone'.
If you can avoid leveling your 1- and 2-star Heroes when starting, do! They are food! They really have no value in the game (and zero ROI from leveling - none of them do actually - I've tested every way I could).
Stick with your Bane and wait till you get another 3 star, then level them. Keep one of your training camps at level 2 initially (and use training levels 1 and 2 at that camp respectively based on materials). Your level 2 camp gives you a 50% chance of spawning a uncommon/2*! Given the option always feed your hero's the same element/color. It gives you a 16.7% better return. 1* same element 180HP, 2* same element 468HP. 1* off element 150HP. 2* off element 390HP. As you ascend, cost increases with resources. At the later levels of ascension 3, try sticking to only feeding 2*'s. At ascension 4 (4 and 5* hero's) try to stay to 2*'s due to cost, a 1* should be left to the newer heroes in your inventory.
As soon as you receive your 2nd training camp SPEED upgrade it to LVL 10 where it will guarantee generation of you next Rare/3* hero. Your stronghold will need to grow to support that level however (and you will bring up the rear with your other producing buildings). Honestly you will likely obtain one before you get it to 10, we hope! Possibly even all of them. It's best to keep 1 camp way ahead of the others as lvl 20 gives you a chance at a Legendary/5* hero. I would suggest putting the least amount of focus and priority on your Forges, you can succeed and move forward without battle items more so than keeping 2*'s in your team!
Do NOT feed 3, 4 or 5 star heroes to any other hero UNTIL you have 30 4 and 5* heroes, then you can feed the 3's if there is no use in having them. Until you have 30 5* heroes, best to not feed the 4*'s unless you are over-run (more than 30+ then maybe).
Do NOT feed your fully ascended 3-5* heroes EVER! The cost to get them there will Never be returned via the game as I already mentioned. The 3 and 4's can be used for Rare and Epic Challenge events at a minimum indefinitely.
If you can avoid leveling your 1- and 2-star Heroes when starting, do! They are food! They really have no value in the game (and zero ROI from leveling - none of them do actually - I've tested every way I could).
Stick with your Bane and wait till you get another 3 star, then level them. Keep one of your training camps at level 2 initially (and use training levels 1 and 2 at that camp respectively based on materials). Your level 2 camp gives you a 50% chance of spawning a uncommon/2*! Given the option always feed your hero's the same element/color. It gives you a 16.7% better return. 1* same element 180HP, 2* same element 468HP. 1* off element 150HP. 2* off element 390HP. As you ascend, cost increases with resources. At the later levels of ascension 3, try sticking to only feeding 2*'s. At ascension 4 (4 and 5* hero's) try to stay to 2*'s due to cost, a 1* should be left to the newer heroes in your inventory.
As soon as you receive your 2nd training camp SPEED upgrade it to LVL 10 where it will guarantee generation of you next Rare/3* hero. Your stronghold will need to grow to support that level however (and you will bring up the rear with your other producing buildings). Honestly you will likely obtain one before you get it to 10, we hope! Possibly even all of them. It's best to keep 1 camp way ahead of the others as lvl 20 gives you a chance at a Legendary/5* hero. I would suggest putting the least amount of focus and priority on your Forges, you can succeed and move forward without battle items more so than keeping 2*'s in your team!
Do NOT feed 3, 4 or 5 star heroes to any other hero UNTIL you have 30 4 and 5* heroes, then you can feed the 3's if there is no use in having them. Until you have 30 5* heroes, best to not feed the 4*'s unless you are over-run (more than 30+ then maybe).
Do NOT feed your fully ascended 3-5* heroes EVER! The cost to get them there will Never be returned via the game as I already mentioned. The 3 and 4's can be used for Rare and Epic Challenge events at a minimum indefinitely.
Empire And Puzzles Hero Grading
I would recommend the following FAQS should you be interested:
THE ‘DEFENSE TEAM’ MISCONCEPTION
THE ‘DEFENSE TEAM’ MISCONCEPTION